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I use Ableton Live for triggering my samples (and in my video for recording and looping the beat I play), Ableton Live receives MIDI notes via an internal virtual connection (IAC driver) which are being send by OSculator. Of course Max for Live is always a way to go as well, but as I have used OSculator for nearly a decade now on numerous shows and it never crashed or did anything weird, this is definitely a solution I can recommend as a stable solution. There are Apps for Windows as well, which will work with the Wiimote but I can’t say if they are any good for working with the Wii-Drums. OSCULATOR WIIMOTE TUTORIAL SOFTWAREI am on a Mac, so this guide only works for OSX, as the software OSculator which translate the signals from the Wii-Drums/Wiimote is only for Mac. ![]() It is know working much better then before, still latency is an issue but it’s now much better then it was before and I could start thinking again about using a move-able drum set-up for shows. A few weeks ago I stumbled over a forum where people were discussing that issue, this way I found out that the software, I was using to connect my Wiimote was updated to work with the Wii-Drums and gave it another try. I tried if I could just hit them a bit earlier but this wasn’t working at all. I used the Wiimote in conjunction with a Wii-Guitar, so I was looking into Wii-Drums and got some 2nd hand ones of Ebay for, I think it was 15 Euros.īUT – the latency was to high and even just using them for just one song as a special effect wasn’t an option. As I’m playing a hybrid kit with a Drumkat and Roland triggers, all my electronic drum sounds are coming from Ableton Live anyways. Using acoustic drums would have ment to have multiple sending/receiving audio units and set-up costs would have been very high and would have been not very handy at all – that’s why I thought about midi drums. As I’m standing while playing in this band anyways and wanted to be even more pro-active, able to move and dance on stage, I thought this was a good idea but hard to realize. OSCULATOR WIIMOTE TUTORIAL HOW TOI remap the coins and others and also I followed your instruction step by step but none of keyboard buttons work and I can not press insert coin.Some years ago I was thinking about how to make my bands ( Ego vs Emo ) performance more lively I had this idea about creating a drum set-up which would allow me to move around on stage. Is there any fix for this? I know this was an issue before, but I cannot find a solution online. However the game crashes when Megatron appears in stage 3. Thanks for the tutorial, finally got this to run. Will those 2 wii motes work properly with all TP Light Gun games like Transformers HA and others for a 2-player experience? I am working on getting 2 wii motes and 2 Dolphin Mayflash Bar for Light Gun games. Suggest you guy a good gun enclosure like this one Ĭredits to original dumpers, developers and forum members - none of this was provided by myself. Set to mode 2 (emulate as Mouse) and aim the Wiimote as a lightgun. If you want to use a Nintendo Wiimote as a senor lightgun - get a Mayflash Dolphin Bar here ![]() Press ESC to exit game which will also revert mouse cursorħ. Once the game starts, wait for title screen to appear and hit the key assigned to coins (zero 0 key) and then Press 1 key to start game OSCULATOR WIIMOTE TUTORIAL DOWNLOADFor no mouse cursor display download No Mousey config file here Įxtract contents to the root of TeknoParrot and then right-click on the Transformers.exe file and Run as Administrator (it will auto-load TeknoParrot)Ħ. Click con Controller Setup and map a key for coins, I chose the 0 (Zero) key, then click on Save and exitĥ. OSCULATOR WIIMOTE TUTORIAL FREERun TeknoParrot by opening TeknoParrotUi.exe, click on Game Settings and point to where the EXE game file is:įor example: F:\Arcade games\Games\Transformers\transformers_final\exe\TF_Gun_R_Ring_dumped.exe (tick Free Play
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